
1. Registration
- Each season the league registration form will be shared with members by email and social media. The form will include details such as dates, fees, payment method etc.
- The seasonal schedule is available here.
2. League portal
- The New York Cue Club league portal is online at https://leagues.nycueclub.com.
- The email and phone number provided to the Court Reserve reservation system will be used by the league organizers to create an account on the portal.
- A temporary password will be sent by email. You can also use the password reset feature to obtain your password.
- The homepage of the current season of each league can be accessed by navigating to the portal homepage, and then to the appropriate Schedules & Standings section.
3. Schedule
- A season usually runs for 13 or 14 weeks and has 2 phases: the regular season and playoffs.
- This summer season will last 8 weeks. Players will be assigned weekly matches against other players in their group.
- The regular season schedule will become available shortly after registration closes.
- Each week, players are responsible for coordinating with their opponent to schedule their assigned match.
- Players have 3 weeks from the scheduled Monday date to play their match. If unplayed, a decision will be made by the League Director. One person will forfeit the match, one will win. In the case of a forfeit the score will be reported as the highest possible winning and losing score, which is 3/2.
- The playoffs will last 3 or 4 weeks. Playoffs are a seeded single elimination tournament.
- ALL season matches must be played by the date of the last scheduled Monday match.
- The playoffs matches will be announced by the league organizers shortly after the regular season ends.
5. Table Reservations
- Players must reserve a table on the Court Reserve system to play a league match.
- The name of both players must be added to the reservation.
- Select the reservation type “League match - OnePocket” outside of Prime Time (3pm - 7pm). Select the reservation type "League match - OnePocket - PrimeTime" during Prime Time.
- 3 hours is the appropriate length of a reservation for a One Pocket league match.
- Matches must be played on tables with 4” or 4.25” pockets (T1, T9. T10, T11)
- 3 hours is allocated for your match. If you expect it to take longer, and there is no other reservation for this table, you can continue. If there is a reservation, you will have to reschedule the rest of the match. If there's not enough time to finish a game, and no other options, the game must be restarted on the new date.
6. Handicap
- Matches will be handicapped based on each player's rating according to the charts below.
- For One Pocket, the league uses a numeric rating system (i.e. 5-16). See the chart below.
- Ratings do not remain fixed throughout the season. They can be changed at the League Director's discretion.
- For new players, the league organizers will make a best effort at determining ratings based on all available information.
- At the end of each season, ratings will be updated based on player performance during both the most recent and prior seasons. To as great an extent possible, this will be done objectively by a mathematical algorithm so as to make relative ratings in the NYCC player pool as accurate as possible. As the statistics will be limited for the first several seasons, the league organizers reserve the right to adjust these new ratings as they deem appropriate.

6. Scoring
- There is a dedicated iPad for one pocket that lives in the wall shelf by table one. Use this to score each game and match. You can also go to https://sites.google.com/view/nycc1p?pli=1 on your phone or any network device.
- It is the responsibility of both players to make sure the score is accurate and submit the score after each match.
- Immediately after the match has concluded it is the winning player’s responsibility to record the score in games on the league portal.
- The reported score must include the handicap.
8. Standings
- The standings within a group will be determined using the following criteria:
- Win/Loss record
- Number of balls pocketed
- In case of a tie in both the first and second criteria, a playoff match will be scheduled to determine the final standings.
- 9. Rules
All matches are a race to three.
Players handicap usually matches the amount of balls they go to to win. (if player ‘a’ is an 11, and player ‘b’ is a 7,
the game is 11-7). Lower handicapped players who play each other play truncated games-please check the chart.
Flip or lag for the first break. Alternate breaks to follow.
Rack your own.
If a ball is made on the break in the shooter's pocket, the shooter must re-rack and break again. If the shooter also fouls or table scratches, there is no re-rack and play is continued as if after a foul or table scratch.
If one player fouls without any balls to pay, and the other player fouls at any time while the first player is still on a foul, both players’ fouls are removed.
I.E. I’m playing Jacob and I foul with no balls to pay (-1). A couple of innings later, Jacob fouls with no balls to pay (-1): then both fouls are removed, and the score is 0-0. If I owe two balls, (-2) and then Jacob fouls, with no balls to pay, the score becomes, -1 – 0.
- When shooting from the kitchen, the entire cue ball must be behind the line. Consequently, any object ball being shot from the kitchen must also be entirely over the line - out of the kitchen.
Three foul rule is in effect. (loss of game for three fouls in a row.) The player must be told that he is on two as he comes to the table.
Push and double hit rules are always in effect.
If any balls are disturbed before the shot, the player at the table must allow the seated player to re-spot the balls if they choose to.
If any balls are disturbed during the execution of a shot, which includes the backswing and follow thru, that is a foul and the balls remain as they are.
Frozen balls and balls frozen to the rail must be announced ‘frozen’ as the incoming player comes to shoot.
If the total winning score should be above 16, the balls are spotted as they are made by the higher handicapped player at the end of the inning.
I.E: Player A is a 5 and player B is a 12 which adds up to 17. One ball gets spotted by player B at the end of his first scoring inning.
If the higher player is running balls, and his winning ball or balls are unavailable,
they are spotted one at a time as needed.
10. Disagreement resolution
If a disagreement cannot be resolved and a league organizer is not present, the decision goes to the player at the table.