
Version 1.11 - Last modified 2025-03-03
1. Registration
- Each season the league registration form will be shared with members by email and social media. The form will include details such as dates, fees, payment method etc.
- The seasonal schedule is available here.
- This league has limited space with the priority given to the players with the best handicap, so completing the form and/or paying the league fee does not imply participation in this specific league.
- The day after registration ends, players who registered will be informed as to whether they will participate in the league or not and league fees will be returned if they do not.
2. Divisions and Groups
- The 10-ball Elite league will have between 6 and 10 players all in the same group and the same division.
- The players with the best handicap will have priority. Players handicaps are set by NYCC's official handicapper.
- The handicap of each player will be determined primarily by his/her handicap in the Individual 9-ball league. If the player was never part of the 9-ball league, the handicapper will make a best effort at determining the handicap using all available information.
3. League portal
- The New York Cue Club league portal is online at https://leagues.nycueclub.com.
- The email and phone number provided to the Court Reserve reservation system will be used by the league organizers to create an account on the portal.
- A temporary password will be sent by email. You can also use the password reset feature to obtain your password.
- The homepage of the current season of each league can be accessed by navigating to the portal homepage, and then to the appropriate Schedules & Standings section.
4. Schedule
- A season runs for 13 or 14 weeks and has 2 phases: the regular season and playoffs.
- The regular season will last 10 weeks. Each player will play the other players 1 time.
- The regular season schedule will become available shortly after registration closes.
- Each week players are responsible for coordinating with their opponent to schedule their assigned match.
- Players must try their best to play their match during the week it is scheduled. Players should not wait until the last weeks to complete many matches.
- The playoffs will last 3 or 4 weeks. Playoffs are a seeded single elimination tournament.
- The rules for qualification for the playoffs season with respect to the final standings of the regular season are available here.
- The playoff matches will be announced by the league organizers shortly after the regular season ends.
5. Table reservations
- Players must reserve a table on the Court Reserve system to play a league match.
- The name of both players must be added to the reservation.
- Select the reservation type “League match - 10-ball Elite” outside of Prime Time (3pm - 7pm). Select the reservation type "League match - 10-ball Elite - PT" during Prime Time.
- 2 1/2 hours is the appropriate length of the reservation for a 10-ball league match.
- By default, matches are to be played on a 4.50" pockets table. Both players must agree if a match is to be played on a table with other pockets sizes.
6. Even play - No handicap
- Contrary to the handicapped leagues which aim at giving every player a similar chance of winning any match, the spirit of the 10-ball Elite league is to allow the best player to win the match more often.
- All matches during the regular season will be even races to 8. During the playoffs, semi-final matches will be even races to 10 and the final match will be an even race to 13.
7. Scoring
- The scoring will be done on the tablet next to the table using the application Scoreboard Master.
- It is the responsibility of both players to make sure the score is accurate after each game.
- Immediately after the match has concluded it is the winning player’s responsibility to record the score in the league portal.
8. Standings
- The standings within a group will be determined using the following criteria:
- Percentage of adjudicated matches won. (adjudicated matches = matches played + unplayed losses).
- Average ball differential: (total points for - total points against) for played matches.
- Head to head record.
- By default, for all unplayed matches, both players will receive a loss. Unplayed losses count as adjudicated matches.
- If a player feels he/she made a reasonable effort to make the match happen and that the responsibility for the match not happening relies heavily on the opponent, a 'no-contest' can be requested by the player for that match by sending an email to the league directors (leagues@nycueclub.com) 3-days before the end of the regular season at the latest. A 'no-contest' match does not count towards the standings, it is not considered an adjudicated match.
9. Rules
Matches are played in accordance with BCA rules found here. The following rules are NYCC additions, changes, or clarifications.
- Rack your own
- 2-ball and 3-ball in the corners.
- Break from anywhere behind the head string
- Legal break is 4 object balls to a rail (or pocketed)
- If the break is illegal, the opponent can take the break -or- make the player re-break on 1-foul and without the option to push after the break.
- Pattern racking is illegal. Players should never chose a position in the rack for a ball, except for the 1-ball, 2-ball, 3-ball and 10-ball which have pre-determined positions.
- Call-Shot.
- On every shot a player can either call a ball and a pocket -OR- call nothing.
- If the designated ball is not pocketed in the designated pocket (or nothing was called) but an object ball is pocketed otherwise, the opponent has the option to take his/her turn at the table -or- pass on it and leave the player at the table.
- No early 10-ball. The player can always call the 10-ball in a pocket but it wins the game only when the 10-ball is the lone ball left on the table before the shot. If the 10-ball was not the lone ball left on table, the 10-ball is re-spotted and the player keeps his/her turn at the table.
- The common 3-foul rule applies.
- Jump cues are allowed.
- Template racks are allowed. Use of a specific template rack must be announced at the beginning of the match and the template rack must be made available to the opponent throughout the match.
- Ball Fouls:
- During or after the stroke, if any ball is touched, it is a foul. The balls that were touched are NOT put back in place.
- If only one object ball is touched before the player proceeds with the stroke, the player must inform his opponent of what happened. The opponent then has the choice to
- Leave the touched ball where it is.
- Put the ball back where it was.
- Let the player at the table put it back where it was.
- If the cue ball is accidentally touched at any moment it is a foul. If other balls were touched, they are NOT put back in place.
- If two or more object balls are disturbed, it is a foul. The balls that were touched are NOT put back in place.
- If a disagreement cannot be resolved and a league organizer is not present, the decision goes to the player currently at the table.